PS5 SSD May Not Necessarily Translate into Much Quicker Loading Times, Says Remedy Technical Director
Speaking with PlayStation Official Magazine, Remedy Technical Director Mika Vehkala points out:
However, since more data can be now used there can also be cases where production
might be cheaper and faster when not optimizing content, which will lead into having to load much more data, leading back into a situation where you have about the same loading times as today.
Vehkala compared the situation with the CPU and GPU. Developers could use the increased PS5 power to double the frame rate, but if they add more details then the frame rate will likely remain the same as the previous generation…
It is almost the same as with CPU and GPU enhancements. You could do things faster or you could add more content and run things the same 30fps as before; often times it is the latter.
Thomas Puha, Head of Communications at Remedy, added that a system’s power doesn’t really have anything to do with frame rate:
We game developers can make 60fps games even on PlayStation 1! It’s always about
compromise: are you focussing on visuals, physics, AI, and such things or purely framerate? The new PS5 hardware will be powerful, yes, but also expectations are that graphics will be even more detailed, more destruction, etc and it’s always a compromise as to where we focus.